Over the last 5 years we've worked on some of the biggest trainer releases for global sportswear brands, such as Nike, Puma, Asics and Head. Through this experience, we understand the attention to detail and resolution our clients demand but always strive to exceed it.
Not only do our scanned trainers look amazing but our unique capture technology and talented artists make sure they are delivered ready for your VFX pipeline.
Developed in-house, our robotically controlled scanning system is the key to our fast, highly detailed 3D assets.
Each trainer is taken through a pipeline developed over the last 5 years by our team of skilled artists using Capture Reality, Agisoft, ZBrush, Maya, Mari, Photoshop and Lightroom.
Splitting the trainers means we can provide 16K textures per piece giving you the freedom to produce billboard sized renders.
Our trainers are separated into component pieces for the layout of clean UVs, to improve topology, increase texture detail and allow for better control over materials and shaders.
We deliver low poly models with 32bit floating point displacement maps, to keep your high resolution assets production friendly.
GAME & VR / AR OPTIMISATION
We can optimise our VFX assets for game engines such as Unreal and Unity allowing you to place product content straight into VR and AR.
WE'RE THE BEST KEPT SECRET
Take a look at how are our photoreal scans have been used in the latest campaigns.