We have been developing our cloth simulation workflow for the past 4 years and with the addition of our 3D body and PBR material scanning, it enables us to deliver versatile, high-end 3D assets ready for the VFX, games, fashion and sportswear industries.
We also implement cloth simulation and digital pattern cutting as a costume prototyping tool for the fabricating side of our business, enabling us to quickly iterate designs and patterns before moving into real-word production.
We deliver assets with realistic cloth dynamics and properties, thickness, stitch detail and PBR textures.
All 2D drafting work is carried out by traditional pattern cutting specialists, ensuring clothing realism from start to finish.
Our clothing can be simulated on an animated avatar using MoCap data; from a simple catwalk, to an elaborate martial arts sequence.
Utilising our PBR scanner, your custom materials can be replicated and tiled ready for our texture artists to complete the look development.